Texture Photography – The Capture – Part One

Bringing Out Good Textures

Wall Stock Texture Creation

Bringing out the texture in a wall.

I was asked how I find my textures and wrote about this a few days ago here. In that previous post I didn’t use any digital enhancements or editors, as I made it using just my iPhone, the point was that textures are all around us. In this post however, I want to go a bit further. I want to focus on what you do when you have a high res capture of a good texture, using post processing to really get the most out of the capture.

First I upped the contrast in Lightroom and saved it and opened up the file in Photoshop.

Next I needed to skew the edges out. So I was just using the part of the wall I wanted. Then I added three adjustment layers: Levels, Brightness Contrast and Hue/Saturation.

Skew wall for Texture

Skew wall for Texture

contrast settings

contrast settings

The levels adjustment shows gaps in the digital histogram I think due to the fact I am keeping the file at 8bit.

histogram of ajustment tool

histogram of ajustment tool

The eight bit selection. Buy sliding in the left and right sliders to both ends of the histogram it pulls the contrast out of the image.

RGB 8 Bit Channel Setting

RGB 8 Bit Channel Setting

And then we have the final image:

Usable Wall Texture

Final Wall Texture

Next Post how to use this image as texture overlay. I hope this helps you think about textures. Let me know what you think.

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